That's all.Ġ:08 - First issue with physics engine. To be killed to trigger the end trigger so that needs to be done while walking straight towards the end. Onan in time so that he destroys the rock a bit. Using the Grenades in the beginning to create a shorter path around the corner. The only trick is to kill the last guy in the air. I wasn't able to beat 1:31 for a long time, but then I somehow did it.
The very last level took over 60GBs of data ! Other qualities were encoded just fine, even XQ. HQ and IQ for the very last level were encoded without StatID as Ewil was getting "unsupported format" in Anrichan all the time for some reason.
Since this game has a very comix style graphics with bright colors, the quality of videos is very low. All videos were recorded in 1280x720圆0fps on "Maximum" settings with 4xAA and no HDR. However, if you playback the demo with high framerate (100+), the physics will be ok. As we mentioned earlier, the game physics doesn't work well with demo recorder, thus some situations look weird. If done correctly, the crate will spin and boost you upwards. b) Metal crate and double-barreled shotgun - stand on edge of a metal crate (wooden crates are too fragile), aim at the edge with your double-barreled shotgun, shoot and jump at the same time. If lucky, the tyre will "jump" up along with you and boost you upwards. a) Tyre and "Use" button - stand on edge of a tyre, jump and simultaneously press "Use". Object boost - TheVoid found 2 methods: Diagonal flying - if you fly diagonally with a hovercraft it increases the speed a bit. Hovercraft climbing - if you strafe with hovercraft on a sloped surface, you can climb up. This game has several shortcuts that can't be used due to "chapters" system that you must follow in order to trigger the next one. I'll point them out in comments for each level. Some certain spawns are always same if you don't quit the game. Some levels can be improved by at least a second due to game mechanics and a great deal of randomness. f) Some demos crash the game when you finish the level - sometimes it can be avoided, sometimes it can't e) Issues with physics engine - this is due to 60fps recordings, higher fps shows no problem d) When you point crosshair onto an enemy, it's always yellow instead of green c) Cutscenes are shown and cannot be skipped - since all cutscenes are very short, we didn't think it's a big deal a) Stats screen at the end is not shown - we had to take screenshots All levels were recorded via built-in demo recorder, which unfortunately has several drawbacks:
All levels are done as IL on Tourist difficulty - the reason for Tourist is simply to make the run as fast as possible. The idea of speedrunning this game started back in 2007 by cortez, whom we'd like to thank as well as to henkie, who also ran several levels.Īfter several months, only Ewil and TheVoid ran the game, which is one of the reasons why it took 4 years to finish it. Welcome to Serious Sam 2 IL speedrun done by Ewil and TheVoid. Individual-levels run on Tourist skill in 2:38:55: